AI Insights · Timothy · July 2022
Top 5 Virtual Pet Apps in Turkey in Q2 2022
Discover the performance trends of the top 5 virtual pet apps in Turkey during Q2 2022, including insights on downloads, revenue, and active users.
In the second quarter of 2022, the virtual pet app market in Turkey showed varied performance across the top 5 applications. Here’s a detailed look at their trends, based on data from Sensor Tower.
My Cat – Virtual Pet Games by Akita Limited Liability Company experienced a decline in weekly revenue, starting at approximately $1.7K at the end of March and dropping to around $703 by mid-June. Weekly downloads fluctuated, peaking at 41K in mid-April before decreasing to around 7.9K by mid-June. Active users followed a similar pattern, dropping from 92K at the end of March to about 30K in mid-June, with a slight recovery to 46K by the end of the quarter.
My Talking Tom 2 from Outfit7 Limited showed relatively stable weekly revenue, hovering around $369 by the end of June. Weekly downloads saw a decline from 83K at the end of March to approximately 45K in early June, with a recovery to 65K by the end of the quarter. Active users remained steady, with a peak of 566K at the end of June.
My Talking Tom Friends, also by Outfit7 Limited, had modest revenue trends, reaching around $310 by the end of June. Weekly downloads decreased from 79K in late March to 44K in late May, then rose to 65K by the end of June. Active users saw a slight dip, moving from 605K at the end of March to about 579K at the end of June.
My Talking Angela 2 experienced a steady weekly revenue, ending June with approximately $273. Downloads showed fluctuations, peaking at 77K in early May and dropping to 36K by mid-June, then rebounding to 57K by the end of the quarter. Active users grew from 160K at the end of March to approximately 175K by the end of June.
Finally, My Talking Tom maintained consistent revenue, ending June with about $232. Weekly downloads started at 77K at the end of March, dropping to around 40K by early June, and then increasing to 56K by the end of the quarter. Active users showed a slight decline, from 740K at the end of March to approximately 623K by the end of June.
Overall, these trends highlight the dynamic nature of the virtual pet app market in Turkey. For more detailed insights and data, visit Sensor Tower.